end,
}
--- Anything interested in a movement control should register its own handler here.
-function love.handlers.movement_control(key, value)
- player:movement_control(key, value)
-
- local n = math.random(1, assets.walk_sfx.size)
- love.audio.play(assets.walk_sfx[n])
-end
-
-function love.handlers.collision(collider, tile)
-end
-
function control.search_keymap(key, keymap)
local key_found = false
--for k,v in pairs(control.keymap.active_keymap) do
print('invalid map: '..new_map_name)
end
+-- Anything interested in a movement control should register its own handler here.
+function love.handlers.movement_control(key, value)
+ player:movement_control(key, value)
+
+ local n = math.random(1, assets.walk_sfx.size)
+ love.audio.play(assets.walk_sfx[n])
+end
+
+function love.handlers.collision(collider, tile)
+end
+
end