return AssetTables[AssetClass.Object][name]
end
-assets.store_font('Cuneiform36', 'assets/SantakkuM.ttf', 36)
-assets.store_source('intro', 'assets/Intro.wav', 'static')
-assets.store_source('transition1', 'assets/transition1.wav', 'static')
+assets.store_font('Cuneiform36', 'assets/font/SantakkuM.ttf', 36)
+assets.store_source('intro', 'assets/audio/Intro.wav', 'static')
+assets.store_source('transition1', 'assets/audio/transition1.wav', 'static')
-- If relevant, an Object asset's name should match an object as placed
-- in an Object layer of a Tiled map