]> git.mcshandy.xyz Git - sumeriangame/commitdiff
More subdirectories for assets
authorRandy McShandy <randy@mcshandy.xyz>
Wed, 4 Feb 2026 04:28:36 +0000 (22:28 -0600)
committerRandy McShandy <randy@mcshandy.xyz>
Wed, 4 Feb 2026 04:28:36 +0000 (22:28 -0600)
main/assets.lua
main/assets/audio/Intro.wav [moved from main/assets/Intro.wav with 100% similarity]
main/assets/audio/transition1.wav [moved from main/assets/transition1.wav with 100% similarity]
main/assets/font/SantakkuM.ttf [moved from main/assets/SantakkuM.ttf with 100% similarity]

index 898f96877217f91a914dc443c971c4fb8ac7f83b..755ab9ca80b877a6eade4a1c35fe23f7e1bdc207 100644 (file)
@@ -111,9 +111,9 @@ function assets.get_object(name)
   return AssetTables[AssetClass.Object][name]
 end
 
-assets.store_font('Cuneiform36', 'assets/SantakkuM.ttf', 36)
-assets.store_source('intro', 'assets/Intro.wav', 'static')
-assets.store_source('transition1', 'assets/transition1.wav', 'static')
+assets.store_font('Cuneiform36', 'assets/font/SantakkuM.ttf', 36)
+assets.store_source('intro', 'assets/audio/Intro.wav', 'static')
+assets.store_source('transition1', 'assets/audio/transition1.wav', 'static')
 
 -- If relevant, an Object asset's name should match an object as placed
 -- in an Object layer of a Tiled map