initialize_generation_info((IVec2){.x = barrow_size * density, .y = barrow_size * density}, 8);
playtime.room_count = generation_info.room_count;
+ playtime.img_export_scale = generation_info.img_export_scale;
pthread_create(&generation_info.generator_thread, NULL, generate_rd, NULL);
pthread_detach(generation_info.generator_thread);
DrawTextureEx(hand_01_texture, hand_position, hand_rotation, hand_scale, orb_color);
Rectangle minimap_dest = {
- .width = 64.0f*generation_info.img_export_scale.x,
- .height = 64.0f*generation_info.img_export_scale.y,
+ .width = 64.0f* playtime.img_export_scale.x,
+ .height = 64.0f*playtime.img_export_scale.y,
.x = 0.0f, .y = 0.0f
};