/* Values and things to do that have to have to be done after Raylib is initialized. */
void initialize_renderer()
{
- cam_reset_position = map_center;
- cam_reset_position.y = 1.0f;
map_center = floor_extent;
map_center.x /= 2.0f;
map_center.z /= 2.0f;
+
+ cam_reset_position = map_center;
+ cam_reset_position.y = 1.0f;
cam = (Camera3D){0};
cam.position = cam_reset_position;
cam.target = cam.position;
{
fscreen_dims = (Vector2){.x=screen_dims.x, .y=screen_dims.y};
- map_center = barrow_scale_factor;
- map_center.x /= 2.0f;
- map_center.z /= -2.0f;
- map_center.y = -3.0f;
-
/* Mode handler setup */
{
renderfuncs[0U] = drawing_resource_wait_mode;