From: Randy McShandy Date: Thu, 6 Nov 2025 02:07:05 +0000 (-0600) Subject: Initial commit. X-Git-Url: http://git.mcshandy.xyz/gitweb.cgi?a=commitdiff_plain;h=3a583ceae5006d230851afb51114d98d5a9b51cf;p=sumeriangame Initial commit. --- 3a583ceae5006d230851afb51114d98d5a9b51cf diff --git a/sample/.love-file b/sample/.love-file new file mode 100644 index 0000000..dac9c64 --- /dev/null +++ b/sample/.love-file @@ -0,0 +1,4 @@ +main.lua +assets/Intro.wav +assets/SantakkuM.ttf +assets/transition1.wav diff --git a/sample/assets/Intro.wav b/sample/assets/Intro.wav new file mode 100644 index 0000000..a3822dc Binary files /dev/null and b/sample/assets/Intro.wav differ diff --git a/sample/assets/SantakkuM.ttf b/sample/assets/SantakkuM.ttf new file mode 100644 index 0000000..ab86eb3 Binary files /dev/null and b/sample/assets/SantakkuM.ttf differ diff --git a/sample/assets/transition1.wav b/sample/assets/transition1.wav new file mode 100644 index 0000000..d54ecbc Binary files /dev/null and b/sample/assets/transition1.wav differ diff --git a/sample/main.lua b/sample/main.lua new file mode 100644 index 0000000..58aedb9 --- /dev/null +++ b/sample/main.lua @@ -0,0 +1,315 @@ +local scale = 16 -- 800 / 50 = 16 +local pixelSize = 1 + + + +map1 = { + {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + 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{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, +} + + +pixel = { + x = 1, -- grid coordinate + y = 1 +} + +gameState = "intro" -- "intro" +currentMap = map1 +IntroKey = "h" +Trans1Key = "e" +level = 1 +message = "" +transitioning = false +transitionTimer = 0 +pendingLevel = nil +TextSize = 26 +PixelationScale = 3 +IntroMessage = "\n𒊩𒌆𒋼𒀯𒀭𒁶𒈨𒂗\n𒁓𒋧𒈠𒃲\n𒍣𒂵" +Trans1Message = "\n𒊩𒌆𒋼𒀯𒀭𒁶𒈨𒂗\n𒁓𒋧𒈠𒃲\n𒍣𒂵" + + +function love.load() + love.window.setMode(50 * scale, 50 * scale) + introSound = love.audio.newSource("assets/Intro.wav", "static") + love.audio.play(introSound) + -- Important: set default texture/filter mode to nearest-neighbor + love.graphics.setDefaultFilter("nearest", "nearest") + + canvas = love.graphics.newCanvas(50, 50) + canvas:setFilter("nearest", "nearest") -- Also set filter on the canvas + + introTextCanvas = love.graphics.newCanvas(500, 500) -- adjust size as needed + introTextCanvas:setFilter("nearest", "nearest") -- important for the pixel effect + + TransitionTextCanvas = love.graphics.newCanvas(500, 500) -- adjust size as needed + TransitionTextCanvas:setFilter("nearest", "nearest") -- important for the pixel effect + + + pixel = { + x = 25, + y = 25, + speed = 20 -- logical pixels per second + } + cuneiformFont = love.graphics.newFont("assets/SantakkuM.ttf", TextSize) + transitionSound1 = love.audio.newSource("assets/transition1.wav", "static") +end + +function love.keypressed(key) + if gameState == "intro" and key == IntroKey then + gameState = "playing" + return + end + + if gameState == "transition" then + if key == Trans1Key and pendingLevel == 2 then + -- Load level 2 + currentMap = map2 + level = 2 + pixel.x, pixel.y = 3, 3 + gameState = "playing" + message = "" + elseif pendingLevel == nil then + -- Finished game, could reset or quit + love.event.quit() + end + return + end + + local newX, newY = pixel.x, pixel.y + + if key == "right" then newX = newX + 1 + elseif key == "left" then newX = newX - 1 + elseif key == "down" then newY = newY + 1 + elseif key == "up" then newY = newY - 1 + end + + -- Bounds and wall check + if currentMap[newY] and currentMap[newY][newX] and currentMap[newY][newX] ~= 1 then + pixel.x, pixel.y = newX, newY + + -- Check for goal tile + if currentMap[pixel.y][pixel.x] == 2 then + nextLevel() + end + end + +end + +function love.draw() + if gameState == "intro" then + love.graphics.clear(1, 1, 1, 1) + love.graphics.origin() + + -- Draw to the low-res text canvas + love.graphics.setCanvas(introTextCanvas) + love.graphics.clear(1, 1, 1, 0) -- transparent white background + love.graphics.setColor(0, 0, 0, 1) + love.graphics.setFont(cuneiformFont) + love.graphics.printf(IntroMessage, 0, 0, introTextCanvas:getWidth(), "center") + love.graphics.setCanvas() + + -- Draw the canvas scaled up + local scale = PixelationScale -- pixelation scale factor + local canvasX = (love.graphics.getWidth() - introTextCanvas:getWidth() * scale) / 2 + local canvasY = 100 -- top offset + + love.graphics.setColor(1, 1, 1, 1) + love.graphics.draw(introTextCanvas, canvasX, canvasY, 0, scale, scale) + + return + end + + if gameState == "transition" then + love.graphics.clear(1, 1, 1, 1) + love.graphics.origin() + + -- Draw to the low-res text canvas + love.graphics.setCanvas(TransitionTextCanvas) + love.graphics.clear(1, 1, 1, 0) -- transparent white background + love.graphics.setColor(0, 0, 0, 1) + love.graphics.setFont(cuneiformFont) + love.graphics.printf(Trans1Message, 0, 0, TransitionTextCanvas:getWidth(), "center") + love.graphics.setCanvas() + + -- Draw the canvas scaled up + local scale = PixelationScale -- pixelation scale factor + local canvasX = (love.graphics.getWidth() - TransitionTextCanvas:getWidth() * scale) / 2 + local canvasY = 100 -- top offset + + love.graphics.setColor(1, 1, 1, 1) + love.graphics.draw(TransitionTextCanvas, canvasX, canvasY, 0, scale, scale) + + return + end + + -- Draw to the low-resolution canvas + love.graphics.setCanvas(canvas) + love.graphics.clear(1, 1, 1, 1) -- background: white + + -- Draw the map tiles + for y = 1, #currentMap do + for x = 1, #currentMap[y] do + local tile = currentMap[y][x] + if tile == 1 then + love.graphics.setColor(0, 0, 0) -- wall: dark gray + love.graphics.rectangle("fill", x - 1, y - 1, 1, 1) + elseif tile == 2 then + love.graphics.setColor(0, 1, 0) -- goal: green + love.graphics.rectangle("fill", x - 1, y - 1, 1, 1) + end + end + end + + -- Draw the player + love.graphics.setColor(0, 0, 0) -- player: black + love.graphics.rectangle("fill", pixel.x - 1, pixel.y - 1, 1, 1) + + love.graphics.setCanvas() + + -- Reset to main screen and draw the scaled canvas + love.graphics.setCanvas() + love.graphics.setColor(1, 1, 1) + love.graphics.scale(scale) + love.graphics.draw(canvas, 0, 0) + + if message ~= "" then + love.graphics.origin() -- reset scaling + love.graphics.setColor(1, 1, 1) + love.graphics.print("GameState: " .. tostring(gameState), 10, 10) + end +end + +function nextLevel() + if level == 1 then + message = TransitionMessage + gameState = "transition" + pendingLevel = 2 + love.audio.stop() + love.audio.play(transitionSound1) + else + message = "You finished the game!" + gameState = "transition" + pendingLevel = nil + end +end + +function love.update(dt) + if transitioning then + transitionTimer = transitionTimer - dt + if transitionTimer <= 0 then + transitioning = false + message = "" + + -- Switch to next level after delay + if pendingLevel == 2 then + currentMap = map2 + level = 2 + pixel.x = 3 + pixel.y = 3 + end + end + end +end diff --git a/sample/sumeriangame.love b/sample/sumeriangame.love new file mode 100644 index 0000000..7715de5 Binary files /dev/null and b/sample/sumeriangame.love differ