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barrow_crawler
18 months agoLooks like wine can run this now with local dlls, include builds for both platforms
Randy McShandy [Mon, 20 May 2024 04:15:27 +0000 (23:15 -0500)]
Looks like wine can run this now with local dlls, include builds for both platforms

18 months agoPossible windows build?
Randy McShandy [Mon, 20 May 2024 03:47:49 +0000 (22:47 -0500)]
Possible windows build?

18 months agoStarting to build for windows via mingw
Randy McShandy [Mon, 20 May 2024 03:46:47 +0000 (22:46 -0500)]
Starting to build for windows via mingw

18 months agolol orbs
Randy McShandy [Mon, 20 May 2024 02:22:58 +0000 (21:22 -0500)]
lol orbs

18 months agoApparently that borked generation a lot lol. Also params tweak
Randy McShandy [Sun, 19 May 2024 04:48:42 +0000 (23:48 -0500)]
Apparently that borked generation a lot lol. Also params tweak

18 months agoAdd loading screen for heighmap generation process that can smooth transition into...
Randy McShandy [Sun, 19 May 2024 04:39:52 +0000 (23:39 -0500)]
Add loading screen for heighmap generation process that can smooth transition into the actual game, cruft around all that, big rework that needs lots of attention and cleanup

18 months agoRefactor for and introduce more discretized display modes
Randy McShandy [Sun, 19 May 2024 01:14:50 +0000 (20:14 -0500)]
Refactor for and introduce more discretized display modes

18 months agoClean up organization of some resource setup in renderer, and whatever else snuck in
Randy McShandy [Sat, 18 May 2024 22:59:18 +0000 (17:59 -0500)]
Clean up organization of some resource setup in renderer, and whatever else snuck in

18 months agoSmall updates to visuals, but mostly barrow generation improvements
Randy McShandy [Fri, 17 May 2024 02:53:21 +0000 (21:53 -0500)]
Small updates to visuals, but mostly barrow generation improvements

18 months agoNeeds heavy cleanup but we've got basic collision via raycast
Randy McShandy [Thu, 16 May 2024 03:49:34 +0000 (22:49 -0500)]
Needs heavy cleanup but we've got basic collision via raycast

18 months agoOverhauled lighting again lmao, also trying to render another model but apparently...
Randy McShandy [Thu, 16 May 2024 02:24:04 +0000 (21:24 -0500)]
Overhauled lighting again lmao, also trying to render another model but apparently Raylib is fucking SHIT at it

19 months agoLittle tweak to RD params I like
Randy McShandy [Wed, 15 May 2024 01:44:21 +0000 (20:44 -0500)]
Little tweak to RD params I like

19 months agoTweaking camera params and asset generation
Randy McShandy [Mon, 13 May 2024 01:06:43 +0000 (20:06 -0500)]
Tweaking camera params and asset generation

19 months agoMore toying with lighting and also add an entrance lol
Randy McShandy [Sun, 12 May 2024 03:48:25 +0000 (22:48 -0500)]
More toying with lighting and also add an entrance lol

19 months agoSome changes I like but mostly End Of Day
Randy McShandy [Fri, 10 May 2024 03:43:08 +0000 (22:43 -0500)]
Some changes I like but mostly End Of Day

19 months agoTransition small room generation to circlish
Randy McShandy [Fri, 10 May 2024 01:34:05 +0000 (20:34 -0500)]
Transition small room generation to circlish

19 months agoQuick speed adjust
Randy McShandy [Fri, 10 May 2024 01:21:50 +0000 (20:21 -0500)]
Quick speed adjust

19 months agoRemove include of untracked header
Randy McShandy [Thu, 9 May 2024 21:27:01 +0000 (16:27 -0500)]
Remove include of untracked header

19 months agoFlipped barrow mesh and start rendering a distinct floor
Randy McShandy [Thu, 9 May 2024 02:23:49 +0000 (21:23 -0500)]
Flipped barrow mesh and start rendering a distinct floor

19 months agoIntroduce simple shaders for messing with the map and lighting, and some cleanup
Randy McShandy [Wed, 8 May 2024 02:51:46 +0000 (21:51 -0500)]
Introduce simple shaders for messing with the map and lighting, and some cleanup

19 months agoAdd central chamber generation
Randy McShandy [Sun, 5 May 2024 14:31:16 +0000 (09:31 -0500)]
Add central chamber generation

19 months agoClean up texture creation and upscale textures for better visuals
Randy McShandy [Sun, 5 May 2024 04:33:53 +0000 (23:33 -0500)]
Clean up texture creation and upscale textures for better visuals

19 months agoSlightly better room generation and some visual updates
Randy McShandy [Sun, 5 May 2024 00:21:00 +0000 (19:21 -0500)]
Slightly better room generation and some visual updates

19 months agoMovement and camera refinements
Randy McShandy [Sat, 4 May 2024 20:51:54 +0000 (15:51 -0500)]
Movement and camera refinements

19 months agoStarting heightmap to rendering pipeline with Raylib
Randy McShandy [Sat, 4 May 2024 17:17:57 +0000 (12:17 -0500)]
Starting heightmap to rendering pipeline with Raylib

19 months agoRounding heightmap with a little bias looks pretty nice
Randy McShandy [Tue, 30 Apr 2024 03:26:33 +0000 (22:26 -0500)]
Rounding heightmap with a little bias looks pretty nice

19 months agoUpdate build dirs
Randy McShandy [Mon, 29 Apr 2024 01:58:45 +0000 (20:58 -0500)]
Update build dirs

19 months agoReorganize files and code for basic multiplatform support
Randy McShandy [Sun, 28 Apr 2024 23:38:05 +0000 (18:38 -0500)]
Reorganize files and code for basic multiplatform support

19 months agoIntroduce cmake
Randy McShandy [Sun, 28 Apr 2024 16:14:42 +0000 (11:14 -0500)]
Introduce cmake

19 months agoMore proper grid size management
Randy McShandy [Sun, 28 Apr 2024 16:11:49 +0000 (11:11 -0500)]
More proper grid size management

19 months agoAdding more stuff lmao, maybe barrow crawler time
Randy McShandy [Sat, 27 Apr 2024 21:51:03 +0000 (16:51 -0500)]
Adding more stuff lmao, maybe barrow crawler time

2 years agoHuge cleanup to pull things out of main etc, small improvements, etc
Randy McShandy [Fri, 15 Dec 2023 02:29:02 +0000 (20:29 -0600)]
Huge cleanup to pull things out of main etc, small improvements, etc

2 years agoHEY WHO THE FUCK DIDN'T TELL ME ABOUT PTHREAD BARRIERS
Randy McShandy [Wed, 13 Dec 2023 06:06:25 +0000 (00:06 -0600)]
HEY WHO THE FUCK DIDN'T TELL ME ABOUT PTHREAD BARRIERS

2 years agoReworked that edge case handling because it fucked with literal edges lmao. Still...
Randy McShandy [Wed, 13 Dec 2023 05:07:12 +0000 (23:07 -0600)]
Reworked that edge case handling because it fucked with literal edges lmao. Still figuring out deadlocks.

2 years agoFixed an edge case for higher thread counts, but seems we still lock up on big grids...
Randy McShandy [Wed, 13 Dec 2023 04:50:21 +0000 (22:50 -0600)]
Fixed an edge case for higher thread counts, but seems we still lock up on big grids (tried 512)

2 years agothreading rework and it seems to be working, with actual speedups
Randy McShandy [Wed, 13 Dec 2023 04:38:39 +0000 (22:38 -0600)]
threading rework and it seems to be working, with actual speedups

2 years agobit of regression in theads synching properly but locking up eventually
Randy McShandy [Tue, 12 Dec 2023 04:52:32 +0000 (22:52 -0600)]
bit of regression in theads synching properly but locking up eventually

2 years agoBig progress on multithreading model
Randy McShandy [Tue, 12 Dec 2023 04:10:46 +0000 (22:10 -0600)]
Big progress on multithreading model

2 years agoBrought over stuff I did elsewhere. Lots of image gen and work towards multithreading
Randy McShandy [Sat, 9 Dec 2023 03:32:19 +0000 (21:32 -0600)]
Brought over stuff I did elsewhere. Lots of image gen and work towards multithreading

2 years agoSome simplifications and additions but still desperately needs more threads or somethings
Randy McShandy [Fri, 8 Dec 2023 05:11:12 +0000 (23:11 -0600)]
Some simplifications and additions but still desperately needs more threads or somethings

2 years agoHey, it kinda works! Single-threaded
Randy McShandy [Fri, 8 Dec 2023 01:48:36 +0000 (19:48 -0600)]
Hey, it kinda works! Single-threaded