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barrow_crawler
11 months agoNeeds heavy cleanup but we've got basic collision via raycast
Randy McShandy [Thu, 16 May 2024 03:49:34 +0000 (22:49 -0500)]
Needs heavy cleanup but we've got basic collision via raycast

11 months agoOverhauled lighting again lmao, also trying to render another model but apparently...
Randy McShandy [Thu, 16 May 2024 02:24:04 +0000 (21:24 -0500)]
Overhauled lighting again lmao, also trying to render another model but apparently Raylib is fucking SHIT at it

11 months agoLittle tweak to RD params I like
Randy McShandy [Wed, 15 May 2024 01:44:21 +0000 (20:44 -0500)]
Little tweak to RD params I like

11 months agoTweaking camera params and asset generation
Randy McShandy [Mon, 13 May 2024 01:06:43 +0000 (20:06 -0500)]
Tweaking camera params and asset generation

11 months agoMore toying with lighting and also add an entrance lol
Randy McShandy [Sun, 12 May 2024 03:48:25 +0000 (22:48 -0500)]
More toying with lighting and also add an entrance lol

12 months agoSome changes I like but mostly End Of Day
Randy McShandy [Fri, 10 May 2024 03:43:08 +0000 (22:43 -0500)]
Some changes I like but mostly End Of Day

12 months agoTransition small room generation to circlish
Randy McShandy [Fri, 10 May 2024 01:34:05 +0000 (20:34 -0500)]
Transition small room generation to circlish

12 months agoQuick speed adjust
Randy McShandy [Fri, 10 May 2024 01:21:50 +0000 (20:21 -0500)]
Quick speed adjust

12 months agoRemove include of untracked header
Randy McShandy [Thu, 9 May 2024 21:27:01 +0000 (16:27 -0500)]
Remove include of untracked header

12 months agoFlipped barrow mesh and start rendering a distinct floor
Randy McShandy [Thu, 9 May 2024 02:23:49 +0000 (21:23 -0500)]
Flipped barrow mesh and start rendering a distinct floor

12 months agoIntroduce simple shaders for messing with the map and lighting, and some cleanup
Randy McShandy [Wed, 8 May 2024 02:51:46 +0000 (21:51 -0500)]
Introduce simple shaders for messing with the map and lighting, and some cleanup

12 months agoAdd central chamber generation
Randy McShandy [Sun, 5 May 2024 14:31:16 +0000 (09:31 -0500)]
Add central chamber generation

12 months agoClean up texture creation and upscale textures for better visuals
Randy McShandy [Sun, 5 May 2024 04:33:53 +0000 (23:33 -0500)]
Clean up texture creation and upscale textures for better visuals

12 months agoSlightly better room generation and some visual updates
Randy McShandy [Sun, 5 May 2024 00:21:00 +0000 (19:21 -0500)]
Slightly better room generation and some visual updates

12 months agoMovement and camera refinements
Randy McShandy [Sat, 4 May 2024 20:51:54 +0000 (15:51 -0500)]
Movement and camera refinements

12 months agoStarting heightmap to rendering pipeline with Raylib
Randy McShandy [Sat, 4 May 2024 17:17:57 +0000 (12:17 -0500)]
Starting heightmap to rendering pipeline with Raylib

12 months agoRounding heightmap with a little bias looks pretty nice
Randy McShandy [Tue, 30 Apr 2024 03:26:33 +0000 (22:26 -0500)]
Rounding heightmap with a little bias looks pretty nice

12 months agoUpdate build dirs
Randy McShandy [Mon, 29 Apr 2024 01:58:45 +0000 (20:58 -0500)]
Update build dirs

12 months agoReorganize files and code for basic multiplatform support
Randy McShandy [Sun, 28 Apr 2024 23:38:05 +0000 (18:38 -0500)]
Reorganize files and code for basic multiplatform support

12 months agoIntroduce cmake
Randy McShandy [Sun, 28 Apr 2024 16:14:42 +0000 (11:14 -0500)]
Introduce cmake

12 months agoMore proper grid size management
Randy McShandy [Sun, 28 Apr 2024 16:11:49 +0000 (11:11 -0500)]
More proper grid size management

12 months agoAdding more stuff lmao, maybe barrow crawler time
Randy McShandy [Sat, 27 Apr 2024 21:51:03 +0000 (16:51 -0500)]
Adding more stuff lmao, maybe barrow crawler time

16 months agoHuge cleanup to pull things out of main etc, small improvements, etc
Randy McShandy [Fri, 15 Dec 2023 02:29:02 +0000 (20:29 -0600)]
Huge cleanup to pull things out of main etc, small improvements, etc

16 months agoHEY WHO THE FUCK DIDN'T TELL ME ABOUT PTHREAD BARRIERS
Randy McShandy [Wed, 13 Dec 2023 06:06:25 +0000 (00:06 -0600)]
HEY WHO THE FUCK DIDN'T TELL ME ABOUT PTHREAD BARRIERS

16 months agoReworked that edge case handling because it fucked with literal edges lmao. Still...
Randy McShandy [Wed, 13 Dec 2023 05:07:12 +0000 (23:07 -0600)]
Reworked that edge case handling because it fucked with literal edges lmao. Still figuring out deadlocks.

16 months agoFixed an edge case for higher thread counts, but seems we still lock up on big grids...
Randy McShandy [Wed, 13 Dec 2023 04:50:21 +0000 (22:50 -0600)]
Fixed an edge case for higher thread counts, but seems we still lock up on big grids (tried 512)

16 months agothreading rework and it seems to be working, with actual speedups
Randy McShandy [Wed, 13 Dec 2023 04:38:39 +0000 (22:38 -0600)]
threading rework and it seems to be working, with actual speedups

16 months agobit of regression in theads synching properly but locking up eventually
Randy McShandy [Tue, 12 Dec 2023 04:52:32 +0000 (22:52 -0600)]
bit of regression in theads synching properly but locking up eventually

16 months agoBig progress on multithreading model
Randy McShandy [Tue, 12 Dec 2023 04:10:46 +0000 (22:10 -0600)]
Big progress on multithreading model

17 months agoBrought over stuff I did elsewhere. Lots of image gen and work towards multithreading
Randy McShandy [Sat, 9 Dec 2023 03:32:19 +0000 (21:32 -0600)]
Brought over stuff I did elsewhere. Lots of image gen and work towards multithreading

17 months agoSome simplifications and additions but still desperately needs more threads or somethings
Randy McShandy [Fri, 8 Dec 2023 05:11:12 +0000 (23:11 -0600)]
Some simplifications and additions but still desperately needs more threads or somethings

17 months agoHey, it kinda works! Single-threaded
Randy McShandy [Fri, 8 Dec 2023 01:48:36 +0000 (19:48 -0600)]
Hey, it kinda works! Single-threaded