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barrow_crawler
16 months agoIntroduce simple shaders for messing with the map and lighting, and some cleanup
Randy McShandy [Wed, 8 May 2024 02:51:46 +0000 (21:51 -0500)]
Introduce simple shaders for messing with the map and lighting, and some cleanup

16 months agoAdd central chamber generation
Randy McShandy [Sun, 5 May 2024 14:31:16 +0000 (09:31 -0500)]
Add central chamber generation

16 months agoClean up texture creation and upscale textures for better visuals
Randy McShandy [Sun, 5 May 2024 04:33:53 +0000 (23:33 -0500)]
Clean up texture creation and upscale textures for better visuals

16 months agoSlightly better room generation and some visual updates
Randy McShandy [Sun, 5 May 2024 00:21:00 +0000 (19:21 -0500)]
Slightly better room generation and some visual updates

16 months agoMovement and camera refinements
Randy McShandy [Sat, 4 May 2024 20:51:54 +0000 (15:51 -0500)]
Movement and camera refinements

16 months agoStarting heightmap to rendering pipeline with Raylib
Randy McShandy [Sat, 4 May 2024 17:17:57 +0000 (12:17 -0500)]
Starting heightmap to rendering pipeline with Raylib

16 months agoRounding heightmap with a little bias looks pretty nice
Randy McShandy [Tue, 30 Apr 2024 03:26:33 +0000 (22:26 -0500)]
Rounding heightmap with a little bias looks pretty nice

16 months agoUpdate build dirs
Randy McShandy [Mon, 29 Apr 2024 01:58:45 +0000 (20:58 -0500)]
Update build dirs

16 months agoReorganize files and code for basic multiplatform support
Randy McShandy [Sun, 28 Apr 2024 23:38:05 +0000 (18:38 -0500)]
Reorganize files and code for basic multiplatform support

16 months agoIntroduce cmake
Randy McShandy [Sun, 28 Apr 2024 16:14:42 +0000 (11:14 -0500)]
Introduce cmake

16 months agoMore proper grid size management
Randy McShandy [Sun, 28 Apr 2024 16:11:49 +0000 (11:11 -0500)]
More proper grid size management

16 months agoAdding more stuff lmao, maybe barrow crawler time
Randy McShandy [Sat, 27 Apr 2024 21:51:03 +0000 (16:51 -0500)]
Adding more stuff lmao, maybe barrow crawler time

20 months agoHuge cleanup to pull things out of main etc, small improvements, etc
Randy McShandy [Fri, 15 Dec 2023 02:29:02 +0000 (20:29 -0600)]
Huge cleanup to pull things out of main etc, small improvements, etc

21 months agoHEY WHO THE FUCK DIDN'T TELL ME ABOUT PTHREAD BARRIERS
Randy McShandy [Wed, 13 Dec 2023 06:06:25 +0000 (00:06 -0600)]
HEY WHO THE FUCK DIDN'T TELL ME ABOUT PTHREAD BARRIERS

21 months agoReworked that edge case handling because it fucked with literal edges lmao. Still...
Randy McShandy [Wed, 13 Dec 2023 05:07:12 +0000 (23:07 -0600)]
Reworked that edge case handling because it fucked with literal edges lmao. Still figuring out deadlocks.

21 months agoFixed an edge case for higher thread counts, but seems we still lock up on big grids...
Randy McShandy [Wed, 13 Dec 2023 04:50:21 +0000 (22:50 -0600)]
Fixed an edge case for higher thread counts, but seems we still lock up on big grids (tried 512)

21 months agothreading rework and it seems to be working, with actual speedups
Randy McShandy [Wed, 13 Dec 2023 04:38:39 +0000 (22:38 -0600)]
threading rework and it seems to be working, with actual speedups

21 months agobit of regression in theads synching properly but locking up eventually
Randy McShandy [Tue, 12 Dec 2023 04:52:32 +0000 (22:52 -0600)]
bit of regression in theads synching properly but locking up eventually

21 months agoBig progress on multithreading model
Randy McShandy [Tue, 12 Dec 2023 04:10:46 +0000 (22:10 -0600)]
Big progress on multithreading model

21 months agoBrought over stuff I did elsewhere. Lots of image gen and work towards multithreading
Randy McShandy [Sat, 9 Dec 2023 03:32:19 +0000 (21:32 -0600)]
Brought over stuff I did elsewhere. Lots of image gen and work towards multithreading

21 months agoSome simplifications and additions but still desperately needs more threads or somethings
Randy McShandy [Fri, 8 Dec 2023 05:11:12 +0000 (23:11 -0600)]
Some simplifications and additions but still desperately needs more threads or somethings

21 months agoHey, it kinda works! Single-threaded
Randy McShandy [Fri, 8 Dec 2023 01:48:36 +0000 (19:48 -0600)]
Hey, it kinda works! Single-threaded