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Randy McShandy [Thu, 17 Oct 2024 03:41:56 +0000 (22:41 -0500)]
Second try. Probably cleaner
Randy McShandy [Wed, 16 Oct 2024 03:01:28 +0000 (22:01 -0500)]
Overhaul lots of positioning math to hopefully simplify future placements, and then spend a week unbreaking everything
Randy McShandy [Tue, 18 Jun 2024 02:36:47 +0000 (21:36 -0500)]
Update hand asset and orb to be a bit bigger, start working on some antagonist spirit thing
Randy McShandy [Sat, 15 Jun 2024 19:52:41 +0000 (14:52 -0500)]
FPS independent movement, orb color transition, bigger map
Randy McShandy [Mon, 27 May 2024 13:44:38 +0000 (08:44 -0500)]
Quick fix, windows buildscript, and licenses
Randy McShandy [Sun, 26 May 2024 15:15:13 +0000 (10:15 -0500)]
Turns out loading screen generation has been completely fucked since it started. Overhaul to not load generated resources until the system actually signals that it's done. Also stop tracking builds
Randy McShandy [Wed, 22 May 2024 20:50:36 +0000 (15:50 -0500)]
Stop tracking this
Randy McShandy [Wed, 22 May 2024 20:49:40 +0000 (15:49 -0500)]
Updates for mingw windows build
Randy McShandy [Mon, 20 May 2024 04:15:27 +0000 (23:15 -0500)]
Looks like wine can run this now with local dlls, include builds for both platforms
Randy McShandy [Mon, 20 May 2024 03:47:49 +0000 (22:47 -0500)]
Possible windows build?
Randy McShandy [Mon, 20 May 2024 03:46:47 +0000 (22:46 -0500)]
Starting to build for windows via mingw
Randy McShandy [Mon, 20 May 2024 02:22:58 +0000 (21:22 -0500)]
lol orbs
Randy McShandy [Sun, 19 May 2024 04:48:42 +0000 (23:48 -0500)]
Apparently that borked generation a lot lol. Also params tweak
Randy McShandy [Sun, 19 May 2024 04:39:52 +0000 (23:39 -0500)]
Add loading screen for heighmap generation process that can smooth transition into the actual game, cruft around all that, big rework that needs lots of attention and cleanup
Randy McShandy [Sun, 19 May 2024 01:14:50 +0000 (20:14 -0500)]
Refactor for and introduce more discretized display modes
Randy McShandy [Sat, 18 May 2024 22:59:18 +0000 (17:59 -0500)]
Clean up organization of some resource setup in renderer, and whatever else snuck in
Randy McShandy [Fri, 17 May 2024 02:53:21 +0000 (21:53 -0500)]
Small updates to visuals, but mostly barrow generation improvements
Randy McShandy [Thu, 16 May 2024 03:49:34 +0000 (22:49 -0500)]
Needs heavy cleanup but we've got basic collision via raycast
Randy McShandy [Thu, 16 May 2024 02:24:04 +0000 (21:24 -0500)]
Overhauled lighting again lmao, also trying to render another model but apparently Raylib is fucking SHIT at it
Randy McShandy [Wed, 15 May 2024 01:44:21 +0000 (20:44 -0500)]
Little tweak to RD params I like
Randy McShandy [Mon, 13 May 2024 01:06:43 +0000 (20:06 -0500)]
Tweaking camera params and asset generation
Randy McShandy [Sun, 12 May 2024 03:48:25 +0000 (22:48 -0500)]
More toying with lighting and also add an entrance lol
Randy McShandy [Fri, 10 May 2024 03:43:08 +0000 (22:43 -0500)]
Some changes I like but mostly End Of Day
Randy McShandy [Fri, 10 May 2024 01:34:05 +0000 (20:34 -0500)]
Transition small room generation to circlish
Randy McShandy [Fri, 10 May 2024 01:21:50 +0000 (20:21 -0500)]
Quick speed adjust
Randy McShandy [Thu, 9 May 2024 21:27:01 +0000 (16:27 -0500)]
Remove include of untracked header
Randy McShandy [Thu, 9 May 2024 02:23:49 +0000 (21:23 -0500)]
Flipped barrow mesh and start rendering a distinct floor
Randy McShandy [Wed, 8 May 2024 02:51:46 +0000 (21:51 -0500)]
Introduce simple shaders for messing with the map and lighting, and some cleanup
Randy McShandy [Sun, 5 May 2024 14:31:16 +0000 (09:31 -0500)]
Add central chamber generation
Randy McShandy [Sun, 5 May 2024 04:33:53 +0000 (23:33 -0500)]
Clean up texture creation and upscale textures for better visuals
Randy McShandy [Sun, 5 May 2024 00:21:00 +0000 (19:21 -0500)]
Slightly better room generation and some visual updates
Randy McShandy [Sat, 4 May 2024 20:51:54 +0000 (15:51 -0500)]
Movement and camera refinements
Randy McShandy [Sat, 4 May 2024 17:17:57 +0000 (12:17 -0500)]
Starting heightmap to rendering pipeline with Raylib
Randy McShandy [Tue, 30 Apr 2024 03:26:33 +0000 (22:26 -0500)]
Rounding heightmap with a little bias looks pretty nice
Randy McShandy [Mon, 29 Apr 2024 01:58:45 +0000 (20:58 -0500)]
Update build dirs
Randy McShandy [Sun, 28 Apr 2024 23:38:05 +0000 (18:38 -0500)]
Reorganize files and code for basic multiplatform support
Randy McShandy [Sun, 28 Apr 2024 16:14:42 +0000 (11:14 -0500)]
Introduce cmake
Randy McShandy [Sun, 28 Apr 2024 16:11:49 +0000 (11:11 -0500)]
More proper grid size management
Randy McShandy [Sat, 27 Apr 2024 21:51:03 +0000 (16:51 -0500)]
Adding more stuff lmao, maybe barrow crawler time
Randy McShandy [Fri, 15 Dec 2023 02:29:02 +0000 (20:29 -0600)]
Huge cleanup to pull things out of main etc, small improvements, etc
Randy McShandy [Wed, 13 Dec 2023 06:06:25 +0000 (00:06 -0600)]
HEY WHO THE FUCK DIDN'T TELL ME ABOUT PTHREAD BARRIERS
Randy McShandy [Wed, 13 Dec 2023 05:07:12 +0000 (23:07 -0600)]
Reworked that edge case handling because it fucked with literal edges lmao. Still figuring out deadlocks.
Randy McShandy [Wed, 13 Dec 2023 04:50:21 +0000 (22:50 -0600)]
Fixed an edge case for higher thread counts, but seems we still lock up on big grids (tried 512)
Randy McShandy [Wed, 13 Dec 2023 04:38:39 +0000 (22:38 -0600)]
threading rework and it seems to be working, with actual speedups
Randy McShandy [Tue, 12 Dec 2023 04:52:32 +0000 (22:52 -0600)]
bit of regression in theads synching properly but locking up eventually
Randy McShandy [Tue, 12 Dec 2023 04:10:46 +0000 (22:10 -0600)]
Big progress on multithreading model
Randy McShandy [Sat, 9 Dec 2023 03:32:19 +0000 (21:32 -0600)]
Brought over stuff I did elsewhere. Lots of image gen and work towards multithreading
Randy McShandy [Fri, 8 Dec 2023 05:11:12 +0000 (23:11 -0600)]
Some simplifications and additions but still desperately needs more threads or somethings
Randy McShandy [Fri, 8 Dec 2023 01:48:36 +0000 (19:48 -0600)]
Hey, it kinda works! Single-threaded