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barrow_crawler
13 months agoSmall updates to visuals, but mostly barrow generation improvements
Randy McShandy [Fri, 17 May 2024 02:53:21 +0000 (21:53 -0500)]
Small updates to visuals, but mostly barrow generation improvements

13 months agoNeeds heavy cleanup but we've got basic collision via raycast
Randy McShandy [Thu, 16 May 2024 03:49:34 +0000 (22:49 -0500)]
Needs heavy cleanup but we've got basic collision via raycast

13 months agoOverhauled lighting again lmao, also trying to render another model but apparently...
Randy McShandy [Thu, 16 May 2024 02:24:04 +0000 (21:24 -0500)]
Overhauled lighting again lmao, also trying to render another model but apparently Raylib is fucking SHIT at it

13 months agoLittle tweak to RD params I like
Randy McShandy [Wed, 15 May 2024 01:44:21 +0000 (20:44 -0500)]
Little tweak to RD params I like

13 months agoTweaking camera params and asset generation
Randy McShandy [Mon, 13 May 2024 01:06:43 +0000 (20:06 -0500)]
Tweaking camera params and asset generation

13 months agoMore toying with lighting and also add an entrance lol
Randy McShandy [Sun, 12 May 2024 03:48:25 +0000 (22:48 -0500)]
More toying with lighting and also add an entrance lol

13 months agoSome changes I like but mostly End Of Day
Randy McShandy [Fri, 10 May 2024 03:43:08 +0000 (22:43 -0500)]
Some changes I like but mostly End Of Day

13 months agoTransition small room generation to circlish
Randy McShandy [Fri, 10 May 2024 01:34:05 +0000 (20:34 -0500)]
Transition small room generation to circlish

13 months agoQuick speed adjust
Randy McShandy [Fri, 10 May 2024 01:21:50 +0000 (20:21 -0500)]
Quick speed adjust

13 months agoRemove include of untracked header
Randy McShandy [Thu, 9 May 2024 21:27:01 +0000 (16:27 -0500)]
Remove include of untracked header

13 months agoFlipped barrow mesh and start rendering a distinct floor
Randy McShandy [Thu, 9 May 2024 02:23:49 +0000 (21:23 -0500)]
Flipped barrow mesh and start rendering a distinct floor

13 months agoIntroduce simple shaders for messing with the map and lighting, and some cleanup
Randy McShandy [Wed, 8 May 2024 02:51:46 +0000 (21:51 -0500)]
Introduce simple shaders for messing with the map and lighting, and some cleanup

13 months agoAdd central chamber generation
Randy McShandy [Sun, 5 May 2024 14:31:16 +0000 (09:31 -0500)]
Add central chamber generation

13 months agoClean up texture creation and upscale textures for better visuals
Randy McShandy [Sun, 5 May 2024 04:33:53 +0000 (23:33 -0500)]
Clean up texture creation and upscale textures for better visuals

13 months agoSlightly better room generation and some visual updates
Randy McShandy [Sun, 5 May 2024 00:21:00 +0000 (19:21 -0500)]
Slightly better room generation and some visual updates

13 months agoMovement and camera refinements
Randy McShandy [Sat, 4 May 2024 20:51:54 +0000 (15:51 -0500)]
Movement and camera refinements

13 months agoStarting heightmap to rendering pipeline with Raylib
Randy McShandy [Sat, 4 May 2024 17:17:57 +0000 (12:17 -0500)]
Starting heightmap to rendering pipeline with Raylib

13 months agoRounding heightmap with a little bias looks pretty nice
Randy McShandy [Tue, 30 Apr 2024 03:26:33 +0000 (22:26 -0500)]
Rounding heightmap with a little bias looks pretty nice

13 months agoUpdate build dirs
Randy McShandy [Mon, 29 Apr 2024 01:58:45 +0000 (20:58 -0500)]
Update build dirs

13 months agoReorganize files and code for basic multiplatform support
Randy McShandy [Sun, 28 Apr 2024 23:38:05 +0000 (18:38 -0500)]
Reorganize files and code for basic multiplatform support

13 months agoIntroduce cmake
Randy McShandy [Sun, 28 Apr 2024 16:14:42 +0000 (11:14 -0500)]
Introduce cmake

13 months agoMore proper grid size management
Randy McShandy [Sun, 28 Apr 2024 16:11:49 +0000 (11:11 -0500)]
More proper grid size management

14 months agoAdding more stuff lmao, maybe barrow crawler time
Randy McShandy [Sat, 27 Apr 2024 21:51:03 +0000 (16:51 -0500)]
Adding more stuff lmao, maybe barrow crawler time

18 months agoHuge cleanup to pull things out of main etc, small improvements, etc
Randy McShandy [Fri, 15 Dec 2023 02:29:02 +0000 (20:29 -0600)]
Huge cleanup to pull things out of main etc, small improvements, etc

18 months agoHEY WHO THE FUCK DIDN'T TELL ME ABOUT PTHREAD BARRIERS
Randy McShandy [Wed, 13 Dec 2023 06:06:25 +0000 (00:06 -0600)]
HEY WHO THE FUCK DIDN'T TELL ME ABOUT PTHREAD BARRIERS

18 months agoReworked that edge case handling because it fucked with literal edges lmao. Still...
Randy McShandy [Wed, 13 Dec 2023 05:07:12 +0000 (23:07 -0600)]
Reworked that edge case handling because it fucked with literal edges lmao. Still figuring out deadlocks.

18 months agoFixed an edge case for higher thread counts, but seems we still lock up on big grids...
Randy McShandy [Wed, 13 Dec 2023 04:50:21 +0000 (22:50 -0600)]
Fixed an edge case for higher thread counts, but seems we still lock up on big grids (tried 512)

18 months agothreading rework and it seems to be working, with actual speedups
Randy McShandy [Wed, 13 Dec 2023 04:38:39 +0000 (22:38 -0600)]
threading rework and it seems to be working, with actual speedups

18 months agobit of regression in theads synching properly but locking up eventually
Randy McShandy [Tue, 12 Dec 2023 04:52:32 +0000 (22:52 -0600)]
bit of regression in theads synching properly but locking up eventually

18 months agoBig progress on multithreading model
Randy McShandy [Tue, 12 Dec 2023 04:10:46 +0000 (22:10 -0600)]
Big progress on multithreading model

18 months agoBrought over stuff I did elsewhere. Lots of image gen and work towards multithreading
Randy McShandy [Sat, 9 Dec 2023 03:32:19 +0000 (21:32 -0600)]
Brought over stuff I did elsewhere. Lots of image gen and work towards multithreading

18 months agoSome simplifications and additions but still desperately needs more threads or somethings
Randy McShandy [Fri, 8 Dec 2023 05:11:12 +0000 (23:11 -0600)]
Some simplifications and additions but still desperately needs more threads or somethings

18 months agoHey, it kinda works! Single-threaded
Randy McShandy [Fri, 8 Dec 2023 01:48:36 +0000 (19:48 -0600)]
Hey, it kinda works! Single-threaded