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git.mcshandy.xyz Git - barrow_crawler/log
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Randy McShandy [Fri, 17 May 2024 02:53:21 +0000 (21:53 -0500)]
Small updates to visuals, but mostly barrow generation improvements
Randy McShandy [Thu, 16 May 2024 03:49:34 +0000 (22:49 -0500)]
Needs heavy cleanup but we've got basic collision via raycast
Randy McShandy [Thu, 16 May 2024 02:24:04 +0000 (21:24 -0500)]
Overhauled lighting again lmao, also trying to render another model but apparently Raylib is fucking SHIT at it
Randy McShandy [Wed, 15 May 2024 01:44:21 +0000 (20:44 -0500)]
Little tweak to RD params I like
Randy McShandy [Mon, 13 May 2024 01:06:43 +0000 (20:06 -0500)]
Tweaking camera params and asset generation
Randy McShandy [Sun, 12 May 2024 03:48:25 +0000 (22:48 -0500)]
More toying with lighting and also add an entrance lol
Randy McShandy [Fri, 10 May 2024 03:43:08 +0000 (22:43 -0500)]
Some changes I like but mostly End Of Day
Randy McShandy [Fri, 10 May 2024 01:34:05 +0000 (20:34 -0500)]
Transition small room generation to circlish
Randy McShandy [Fri, 10 May 2024 01:21:50 +0000 (20:21 -0500)]
Quick speed adjust
Randy McShandy [Thu, 9 May 2024 21:27:01 +0000 (16:27 -0500)]
Remove include of untracked header
Randy McShandy [Thu, 9 May 2024 02:23:49 +0000 (21:23 -0500)]
Flipped barrow mesh and start rendering a distinct floor
Randy McShandy [Wed, 8 May 2024 02:51:46 +0000 (21:51 -0500)]
Introduce simple shaders for messing with the map and lighting, and some cleanup
Randy McShandy [Sun, 5 May 2024 14:31:16 +0000 (09:31 -0500)]
Add central chamber generation
Randy McShandy [Sun, 5 May 2024 04:33:53 +0000 (23:33 -0500)]
Clean up texture creation and upscale textures for better visuals
Randy McShandy [Sun, 5 May 2024 00:21:00 +0000 (19:21 -0500)]
Slightly better room generation and some visual updates
Randy McShandy [Sat, 4 May 2024 20:51:54 +0000 (15:51 -0500)]
Movement and camera refinements
Randy McShandy [Sat, 4 May 2024 17:17:57 +0000 (12:17 -0500)]
Starting heightmap to rendering pipeline with Raylib
Randy McShandy [Tue, 30 Apr 2024 03:26:33 +0000 (22:26 -0500)]
Rounding heightmap with a little bias looks pretty nice
Randy McShandy [Mon, 29 Apr 2024 01:58:45 +0000 (20:58 -0500)]
Update build dirs
Randy McShandy [Sun, 28 Apr 2024 23:38:05 +0000 (18:38 -0500)]
Reorganize files and code for basic multiplatform support
Randy McShandy [Sun, 28 Apr 2024 16:14:42 +0000 (11:14 -0500)]
Introduce cmake
Randy McShandy [Sun, 28 Apr 2024 16:11:49 +0000 (11:11 -0500)]
More proper grid size management
Randy McShandy [Sat, 27 Apr 2024 21:51:03 +0000 (16:51 -0500)]
Adding more stuff lmao, maybe barrow crawler time
Randy McShandy [Fri, 15 Dec 2023 02:29:02 +0000 (20:29 -0600)]
Huge cleanup to pull things out of main etc, small improvements, etc
Randy McShandy [Wed, 13 Dec 2023 06:06:25 +0000 (00:06 -0600)]
HEY WHO THE FUCK DIDN'T TELL ME ABOUT PTHREAD BARRIERS
Randy McShandy [Wed, 13 Dec 2023 05:07:12 +0000 (23:07 -0600)]
Reworked that edge case handling because it fucked with literal edges lmao. Still figuring out deadlocks.
Randy McShandy [Wed, 13 Dec 2023 04:50:21 +0000 (22:50 -0600)]
Fixed an edge case for higher thread counts, but seems we still lock up on big grids (tried 512)
Randy McShandy [Wed, 13 Dec 2023 04:38:39 +0000 (22:38 -0600)]
threading rework and it seems to be working, with actual speedups
Randy McShandy [Tue, 12 Dec 2023 04:52:32 +0000 (22:52 -0600)]
bit of regression in theads synching properly but locking up eventually
Randy McShandy [Tue, 12 Dec 2023 04:10:46 +0000 (22:10 -0600)]
Big progress on multithreading model
Randy McShandy [Sat, 9 Dec 2023 03:32:19 +0000 (21:32 -0600)]
Brought over stuff I did elsewhere. Lots of image gen and work towards multithreading
Randy McShandy [Fri, 8 Dec 2023 05:11:12 +0000 (23:11 -0600)]
Some simplifications and additions but still desperately needs more threads or somethings
Randy McShandy [Fri, 8 Dec 2023 01:48:36 +0000 (19:48 -0600)]
Hey, it kinda works! Single-threaded