2024-10-17 |
Randy McShandy | Unbreak some things lol demo master |
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2024-10-17 |
Randy McShandy | Second try. Probably cleaner |
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2024-10-16 |
Randy McShandy | Overhaul lots of positioning math to hopefully simplify... |
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2024-06-18 |
Randy McShandy | Update hand asset and orb to be a bit bigger, start... |
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2024-06-15 |
Randy McShandy | FPS independent movement, orb color transition, bigger map |
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2024-05-27 |
Randy McShandy | Quick fix, windows buildscript, and licenses |
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2024-05-26 |
Randy McShandy | Turns out loading screen generation has been completely... |
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2024-05-22 |
Randy McShandy | Stop tracking this |
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2024-05-22 |
Randy McShandy | Updates for mingw windows build |
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2024-05-20 |
Randy McShandy | Looks like wine can run this now with local dlls, inclu... |
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2024-05-20 |
Randy McShandy | Possible windows build? |
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2024-05-20 |
Randy McShandy | Starting to build for windows via mingw |
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2024-05-20 |
Randy McShandy | lol orbs |
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2024-05-19 |
Randy McShandy | Apparently that borked generation a lot lol. Also param... |
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2024-05-19 |
Randy McShandy | Add loading screen for heighmap generation process... |
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2024-05-19 |
Randy McShandy | Refactor for and introduce more discretized display... |
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2024-05-18 |
Randy McShandy | Clean up organization of some resource setup in rendere... |
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2024-05-17 |
Randy McShandy | Small updates to visuals, but mostly barrow generation... |
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2024-05-16 |
Randy McShandy | Needs heavy cleanup but we've got basic collision via... |
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2024-05-16 |
Randy McShandy | Overhauled lighting again lmao, also trying to render... |
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2024-05-15 |
Randy McShandy | Little tweak to RD params I like |
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2024-05-13 |
Randy McShandy | Tweaking camera params and asset generation |
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2024-05-12 |
Randy McShandy | More toying with lighting and also add an entrance lol |
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2024-05-10 |
Randy McShandy | Some changes I like but mostly End Of Day |
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2024-05-10 |
Randy McShandy | Transition small room generation to circlish |
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2024-05-10 |
Randy McShandy | Quick speed adjust |
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2024-05-09 |
Randy McShandy | Remove include of untracked header |
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2024-05-09 |
Randy McShandy | Flipped barrow mesh and start rendering a distinct... |
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2024-05-08 |
Randy McShandy | Introduce simple shaders for messing with the map and... |
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2024-05-05 |
Randy McShandy | Add central chamber generation |
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2024-05-05 |
Randy McShandy | Clean up texture creation and upscale textures for... |
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2024-05-05 |
Randy McShandy | Slightly better room generation and some visual updates |
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2024-05-04 |
Randy McShandy | Movement and camera refinements |
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2024-05-04 |
Randy McShandy | Starting heightmap to rendering pipeline with Raylib |
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2024-04-30 |
Randy McShandy | Rounding heightmap with a little bias looks pretty... |
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2024-04-29 |
Randy McShandy | Update build dirs |
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2024-04-28 |
Randy McShandy | Reorganize files and code for basic multiplatform support |
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2024-04-28 |
Randy McShandy | Introduce cmake |
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2024-04-28 |
Randy McShandy | More proper grid size management |
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2024-04-27 |
Randy McShandy | Adding more stuff lmao, maybe barrow crawler time |
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2023-12-15 |
Randy McShandy | Huge cleanup to pull things out of main etc, small... |
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2023-12-13 |
Randy McShandy | HEY WHO THE FUCK DIDN'T TELL ME ABOUT PTHREAD BARRIERS |
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2023-12-13 |
Randy McShandy | Reworked that edge case handling because it fucked... |
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2023-12-13 |
Randy McShandy | Fixed an edge case for higher thread counts, but seems... |
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2023-12-13 |
Randy McShandy | threading rework and it seems to be working, with actua... |
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2023-12-12 |
Randy McShandy | bit of regression in theads synching properly but locki... |
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2023-12-12 |
Randy McShandy | Big progress on multithreading model |
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2023-12-09 |
Randy McShandy | Brought over stuff I did elsewhere. Lots of image gen... |
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2023-12-08 |
Randy McShandy | Some simplifications and additions but still desperatel... |
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2023-12-08 |
Randy McShandy | Hey, it kinda works! Single-threaded |
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