| 2025-06-11 | Randy McShandy | Start adding status and process management systems... | commit | commitdiff | tree | snapshot | 
| 2025-06-11 | Randy McShandy | Loading and saving looks okay | commit | commitdiff | tree | snapshot | 
| 2025-06-11 | Randy McShandy | Moved basics into a consistent struct that can be targe... | commit | commitdiff | tree | snapshot | 
| 2025-06-06 | Randy McShandy | Convert room tracking to stack storage for easier seria... | commit | commitdiff | tree | snapshot | 
| 2025-06-06 | Randy McShandy | Finally figured out room placement | commit | commitdiff | tree | snapshot | 
| 2025-04-23 | Randy McShandy | More messing with shading, lighting etc. Add a build... | commit | commitdiff | tree | snapshot | 
| 2025-04-23 | Randy McShandy | Fix missing asset dependency | commit | commitdiff | tree | snapshot | 
| 2025-04-23 | Randy McShandy | Update things for raylib 5, also I don't know why windo... | commit | commitdiff | tree | snapshot | 
| 2024-10-17 | Randy McShandy | Unbreak some things lol  demo | commit | commitdiff | tree | snapshot | 
| 2024-10-17 | Randy McShandy | Second try. Probably cleaner | commit | commitdiff | tree | snapshot | 
| 2024-10-16 | Randy McShandy | Overhaul lots of positioning math to hopefully simplify... | commit | commitdiff | tree | snapshot | 
| 2024-06-18 | Randy McShandy | Update hand asset and orb to be a bit bigger, start... | commit | commitdiff | tree | snapshot | 
| 2024-06-15 | Randy McShandy | FPS independent movement, orb color transition, bigger map | commit | commitdiff | tree | snapshot | 
| 2024-05-27 | Randy McShandy | Quick fix, windows buildscript, and licenses | commit | commitdiff | tree | snapshot | 
| 2024-05-26 | Randy McShandy | Turns out loading screen generation has been completely... | commit | commitdiff | tree | snapshot | 
| 2024-05-22 | Randy McShandy | Stop tracking this | commit | commitdiff | tree | snapshot | 
| 2024-05-22 | Randy McShandy | Updates for mingw windows build | commit | commitdiff | tree | snapshot | 
| 2024-05-20 | Randy McShandy | Looks like wine can run this now with local dlls, inclu... | commit | commitdiff | tree | snapshot | 
| 2024-05-20 | Randy McShandy | Possible windows build? | commit | commitdiff | tree | snapshot | 
| 2024-05-20 | Randy McShandy | Starting to build for windows via mingw | commit | commitdiff | tree | snapshot | 
| 2024-05-20 | Randy McShandy | lol orbs | commit | commitdiff | tree | snapshot | 
| 2024-05-19 | Randy McShandy | Apparently that borked generation a lot lol. Also param... | commit | commitdiff | tree | snapshot | 
| 2024-05-19 | Randy McShandy | Add loading screen for heighmap generation process... | commit | commitdiff | tree | snapshot | 
| 2024-05-19 | Randy McShandy | Refactor for and introduce more discretized display... | commit | commitdiff | tree | snapshot | 
| 2024-05-18 | Randy McShandy | Clean up organization of some resource setup in rendere... | commit | commitdiff | tree | snapshot | 
| 2024-05-17 | Randy McShandy | Small updates to visuals, but mostly barrow generation... | commit | commitdiff | tree | snapshot | 
| 2024-05-16 | Randy McShandy | Needs heavy cleanup but we've got basic collision via... | commit | commitdiff | tree | snapshot | 
| 2024-05-16 | Randy McShandy | Overhauled lighting again lmao, also trying to render... | commit | commitdiff | tree | snapshot | 
| 2024-05-15 | Randy McShandy | Little tweak to RD params I like | commit | commitdiff | tree | snapshot | 
| 2024-05-13 | Randy McShandy | Tweaking camera params and asset generation | commit | commitdiff | tree | snapshot | 
| 2024-05-12 | Randy McShandy | More toying with lighting and also add an entrance lol | commit | commitdiff | tree | snapshot | 
| 2024-05-10 | Randy McShandy | Some changes I like but mostly End Of Day | commit | commitdiff | tree | snapshot | 
| 2024-05-10 | Randy McShandy | Transition small room generation to circlish | commit | commitdiff | tree | snapshot | 
| 2024-05-10 | Randy McShandy | Quick speed adjust | commit | commitdiff | tree | snapshot | 
| 2024-05-09 | Randy McShandy | Remove include of untracked header | commit | commitdiff | tree | snapshot | 
| 2024-05-09 | Randy McShandy | Flipped barrow mesh and start rendering a distinct... | commit | commitdiff | tree | snapshot | 
| 2024-05-08 | Randy McShandy | Introduce simple shaders for messing with the map and... | commit | commitdiff | tree | snapshot | 
| 2024-05-05 | Randy McShandy | Add central chamber generation | commit | commitdiff | tree | snapshot | 
| 2024-05-05 | Randy McShandy | Clean up texture creation and upscale textures for... | commit | commitdiff | tree | snapshot | 
| 2024-05-05 | Randy McShandy | Slightly better room generation and some visual updates | commit | commitdiff | tree | snapshot | 
| 2024-05-04 | Randy McShandy | Movement and camera refinements | commit | commitdiff | tree | snapshot | 
| 2024-05-04 | Randy McShandy | Starting heightmap to rendering pipeline with Raylib | commit | commitdiff | tree | snapshot | 
| 2024-04-30 | Randy McShandy | Rounding heightmap with a little bias looks pretty... | commit | commitdiff | tree | snapshot | 
| 2024-04-29 | Randy McShandy | Update build dirs | commit | commitdiff | tree | snapshot | 
| 2024-04-28 | Randy McShandy | Reorganize files and code for basic multiplatform support | commit | commitdiff | tree | snapshot | 
| 2024-04-28 | Randy McShandy | Introduce cmake | commit | commitdiff | tree | snapshot | 
| 2024-04-28 | Randy McShandy | More proper grid size management | commit | commitdiff | tree | snapshot | 
| 2024-04-27 | Randy McShandy | Adding more stuff lmao, maybe barrow crawler time | commit | commitdiff | tree | snapshot | 
| 2023-12-15 | Randy McShandy | Huge cleanup to pull things out of main etc, small... | commit | commitdiff | tree | snapshot | 
| 2023-12-13 | Randy McShandy | HEY WHO THE FUCK DIDN'T TELL ME ABOUT PTHREAD BARRIERS | commit | commitdiff | tree | snapshot | 
| 2023-12-13 | Randy McShandy | Reworked that edge case handling because it fucked... | commit | commitdiff | tree | snapshot | 
| 2023-12-13 | Randy McShandy | Fixed an edge case for higher thread counts, but seems... | commit | commitdiff | tree | snapshot | 
| 2023-12-13 | Randy McShandy | threading rework and it seems to be working, with actua... | commit | commitdiff | tree | snapshot | 
| 2023-12-12 | Randy McShandy | bit of regression in theads synching properly but locki... | commit | commitdiff | tree | snapshot | 
| 2023-12-12 | Randy McShandy | Big progress on multithreading model | commit | commitdiff | tree | snapshot | 
| 2023-12-09 | Randy McShandy | Brought over stuff I did elsewhere. Lots of image gen... | commit | commitdiff | tree | snapshot | 
| 2023-12-08 | Randy McShandy | Some simplifications and additions but still desperatel... | commit | commitdiff | tree | snapshot | 
| 2023-12-08 | Randy McShandy | Hey, it kinda works! Single-threaded | commit | commitdiff | tree | snapshot | 
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